Colors notes differently depending on where they fall within the beat, a-la StepMania.
Does not work well at all for charts that have BPM changes, or aren't beat aligned (which happens easily when this game does not support offsets/BPM changes for charts).
Re-implements trombone audio feedback in Trombone Champ, for lower latency
A linker for the Nintendo GameCube.
While the devkitPPC project has tools to create GameCube homebrew and create a statically linked .dol (an executable) file from an ELF, I found it tricky to locate a tool that could do such for .rel (dynamically linked library) files (aka, I only found one after starting this project). As I was more interested in modding games, DOL files wouldn't cut it, as I wanted to be able to load my own code alongside a game - hence cube_code was born.
An addon for Blender to make and configure Super Monkey Ball stages. This has since been forked by The_BombSquad following the API breakage of Blender 2.80, and I now contribute patches to that.
A cross-platform set of tools and libraries to create custom levels for Super Monkey Ball 2 on the GameCube, including a visual level editor and a binary stage definition generator. Workshop 2 is an extensible set of tools, being composed of various libraries with having various editor features coming as bundled plug-ins (Such as the transform gizmos, to name an example), and lets creators take simple XML stage configs, or an idea placed visually in 3D space, and convert them into a file that only need be compressed before ready for use patching the game.
Adds icons to wonders showing whether they are national, international, or team wonders.
Helpful when it isn't clear what kind of wonder something is when playing with a bunch of mods.
Puts recently picked up or crafted items, that are placable and not already in a quickbar, into quickbar 0. When you run out of whatever items are on there, they'll automatically be removed from quickbar 0.
Kinda makes quickbar 0 work like how the quickbar used to in older versions of Factorio! ;P